The researchers behind the model believe it could help balance the difficulty of games and make them more appealing to all types of players.
How can the design of online games be optimised for stress management and mental health promotion?
How do VR games compare to their more traditional counterparts? And what effect does this have on gamers?
A study led by the University of York identified video game gambling simulations as a precursor to problem gambling and video gaming disorder in adults.
The study from the University of British Columbia suggest that lights and jingles may also promote problematic gambling behaviour.